How to Play Naruto Mythos TCG

The complete ruleset for the Naruto Mythos Trading Card Game.

๐ŸŽฏ Goal of the Game

๐Ÿƒ Deck & Setup

๐Ÿ”„ Round Structure

Each round follows 4 phases:

  1. Start Phase
    • Draw the next Mission card and place it face-up.
    • Gain 5 Chakra +1 per character you already control.
    • Draw 2 cards.
  2. Action Phase
    • Players take turns assigning ninjas to missions:
      • Play a ninja face-up (pay its Chakra cost).
      • Or play it face-down as Hidden (costs only 1 Chakra, no effects yet).
      • Or reveal a Hidden ninja (pay full cost, activate its effects).
    • The first player to pass gains the Edge token (decides ties + goes first next round).
  3. Mission Evaluation Phase
    • Compare total Power on each mission.
    • Winner gains the Mission's points (base + bonus depending on rank: D=1, C=2, B=3, A=4).
    • Activate SCORE effects.
    • You must have at least 1 Power to claim a mission.
  4. End Phase
    • Discard leftover Chakra and Power tokens.
    • If it's not Round 4 โ†’ start a new round.

โšก Key Concepts

Chakra = your resource to play characters.

Power = how strong your ninja is on missions.

Hidden = face-down ninja costing only 1 Chakra (0 Power until revealed).

Edge = token giving first-player advantage + tie-breaks.

Powerup = effect that adds extra Power tokens (+1 each).

๐Ÿ”‘ Keywords & Glossary

MAIN
Effect triggers every time you play the character face-up.
UPGRADE
Effect triggers only when you play the character as an upgrade over another version of the same name.
AMBUSH
Effect triggers only when you reveal a character from Hidden state (face-down).
SCORE
Effect triggers only when you win a mission with that character present.
CHAKRA +X
This character provides X additional Chakra points during the Start Phase (on top of the normal Chakra production).
POWERUP X
Place X Power tokens on a character. If not specified, the target is the same character that triggered the effect. (Each Power token = +1 Power).

โš”๏ธ Other Important Game Terms

Hidden
Any character card placed face-down. Costs only 1 Chakra to play, has 0 Power until revealed.
Non-hidden
Any character card placed face-up.
Defeat
The character is discarded to its owner's discard pile.
Hide
Turn a character face-down (becomes Hidden).
Move
Relocate a character to another mission, following the effect's instruction.
Take control
Temporarily take control of a character. If it leaves play, it returns to the original owner.
Edge
Token held by the first player who passes in the Action Phase. Decides ties and who starts next round.
Power Tokens
+1 Power each, often gained through POWERUP.
Upgrade Effect
Applies only when stacking a stronger version of the same ninja.
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